The Girl in the Pines
You swore you’d never take another paranormal case — until a missing girl’s drawings showed a floating door in the woods. Following her trail leads to a cabin that doesn’t exist on any map, a space where time bleeds through walls and reality bends like water. Lily isn’t haunted. She slipped between moments to survive. Now you have to find the door before it moves again.
The Cleansing: Revisited
You stumble into daylight outside the same house… and the couple repeats the exact same lines. You’ve reset. This time you don’t trust them—especially the wife. The ritual circle disappears, the house rewrites itself, and she denies everything with calm, inhuman stillness. You cleanse the home the “right” way… until the husband arrives and says his wife is dead. Then you see her behind him—smiling.
The Cleansed
You escape into the snow thinking it’s over—until a teammate admits he wanted to kill you. Inside, the house erupts again: pounding footsteps, inhuman screams, and a spirit box message that stops your heart: “We are YOU.” In the basement, the ritual circle has grown stronger. The wife is hiding something. You begin the cleansing… and everything goes black.
The Cleansing
A Vermont house no team would take. A neighborhood whispered to be cursed. The moment you enter, a female shadow appears—fast, deliberate, aware. In the basement, a warm voice through ITC calls himself Bob… until his tone snaps: “Get out of the house.” Upstairs, a confessional waits in the master bedroom, and the house pushes back like it’s defending something.
What Lingers Below
You’re told it’s a simple residual haunting—until the EM fields bend, harmonic tones pulse at 315 Hz, and a living residue reacts to your words. Your ITC device activates on its own: “We see you too.” The trail leads underground to a glowing cocoon and a message on the wall—STAY—followed by GO. This isn’t a haunting. It’s a conversation.