Season 3
Season 3 follows you as a paranormal investigator caught between honest work and the demands of reality TV. When filming begins at a grand estate, the team quickly realizes the location holds something far more real than anything production planned—and the haunting doesn’t care about the cameras.
The Girl in the Pines
You swore you’d never take another paranormal case — until a missing girl’s drawings showed a floating door in the woods. Following her trail leads to a cabin that doesn’t exist on any map, a space where time bleeds through walls and reality bends like water. Lily isn’t haunted. She slipped between moments to survive. Now you have to find the door before it moves again.
The Cleansing: Revisited
You stumble into daylight outside the same house… and the couple repeats the exact same lines. You’ve reset. This time you don’t trust them—especially the wife. The ritual circle disappears, the house rewrites itself, and she denies everything with calm, inhuman stillness. You cleanse the home the “right” way… until the husband arrives and says his wife is dead. Then you see her behind him—smiling.
The Cleansed
You escape into the snow thinking it’s over—until a teammate admits he wanted to kill you. Inside, the house erupts again: pounding footsteps, inhuman screams, and a spirit box message that stops your heart: “We are YOU.” In the basement, the ritual circle has grown stronger. The wife is hiding something. You begin the cleansing… and everything goes black.
The Cleansing
A Vermont house no team would take. A neighborhood whispered to be cursed. The moment you enter, a female shadow appears—fast, deliberate, aware. In the basement, a warm voice through ITC calls himself Bob… until his tone snaps: “Get out of the house.” Upstairs, a confessional waits in the master bedroom, and the house pushes back like it’s defending something.
What Lingers Below
You’re told it’s a simple residual haunting—until the EM fields bend, harmonic tones pulse at 315 Hz, and a living residue reacts to your words. Your ITC device activates on its own: “We see you too.” The trail leads underground to a glowing cocoon and a message on the wall—STAY—followed by GO. This isn’t a haunting. It’s a conversation.
Residue
Three goats are found dead, no blood, no bite marks—only a thin crust of pale residue. Then the same substance appears inside the farmhouse… even in dresser drawers. Lab tests show an impossible signature: it’s organic, metallic, and still resonating. Under the microscope it moves. It grows. And when containment locks down, one message appears on-screen: WE SEE YOU TOO.
The Signal in the Pines
You came to film Cold War ruins—not chase the paranormal. But your gear glitches, a mysterious symbol appears everywhere, and a voice breaks through your headset from nowhere. Distress logs from 1987 warn of an experiment that escaped… something that feeds on signals and mimics voices. When you finally flee, the scariest part is this: it didn’t stay behind. Now it hears through you.
Echoes in the Attic
You’ve been to this house before… except the family insists you haven’t. In the attic, your recorder captures a voice that sounds like you—but calls itself Jason. Time starts slipping. The house starts remembering. And when the EVP repeats one final warning—Don’t lean on the beam—you realize the haunting isn’t a spirit. It’s an echo.
Not My Kind
A paranormal convention. A man who hasn’t aged. A room that’s already open. And a humming in the walls that feels like it’s inside your body. Not My Kind is an interactive story inspired by true events—where something is wearing human skin, and you’re not entirely sure you are either.
One Mile From Home
Driving home late at night, only one mile from safety, exhaustion hits like a wave — heavy, unnatural, impossible to fight. After pulling into a quiet 7-Eleven lot near the Pine Barrens, everything goes dark… and she wakes at sunrise with no explanation, a dead phone, missing time, and a strange mark beneath her collarbone: three faint dots in a perfect triangle. One Mile From Home is a short interactive paranormal story based on a true experience — where the closer you are to home, the less reality seems to follow the rules.